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Jacobdn

31 Game Reviews

5 w/ Responses

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From an art/message standpoint, fantastic. From a game standpoint terrible.
To start there is no drive to actually play the game, coupled with the fact that the different disabilities have different levels of difficulty, while the disabilities are randomly generated makes the game "potentially very unfair", as you call it. This isn't good in terms of game design at all. I'd think of putting an interface in that lets you choose your disability. Then fact that you have varied jump force, with the amount of timed jumps isn't great either.

You didn't really fit the "You only get one" theme either, hiding the fact that you could just refresh the page to alter your game isn't only allowing one thing.. and you certainly didn't mean one life, because you mean for us to die.

I liked the message you portray, however the medium in which you have brought about that message is frustrating. People do not care about artist's message for the most part anyway (I don't have to tell you this seeing all the zero stared ratings). It's not that your game is "bad", it is the fact that it is not a part of a movement. Had this been on a web page or blog supporting people with disabilities (And the signs removed) it would have that movement behind the message you give.
Thanks for the experience.
~Jacob

The ai.... THE AI. Ugh man the ai kills this game completely. :(

Fancy pants with an attack button.. I don't know what more you could ask for.

The linear game style is horribly annoying. With no way to really collect weapons or store some type of inventory it's a basic arcade game with sluggish controls, and a difficulty ramp that makes things displeasing quickly. You're literally (excuse this) fucked if you don't pick up the drops (Don't invest any hope in the melee, because it becomes useless after silver), which after a while of play are hard to see because of monster particles. The in game building doesn't do the game much good if you're being surrounded with no creates near either.

To sum up the experience: Run around finding creates, build, run around, build some more, run around still, can't find creates/ there's a horde and a few other enemies surrounding you, escape barley, die later on.

Guy-Unger responds:

Well, I obviously didn't think it out enough but my idea was to make some kind of combination of wasteland kings (vlambeer) gameplay, and super crate boxes (vlambeer) way of playing, with a bit of tower defence to have something to make you feel like you're building up something.

Maybe I shouldn't have done the build part because that makes you not want to build up everything again, while the point was to make something that people want to try again and again, to get a heigher score. But idk, it was just a Jam game. Although I think ill make a part 2 someday :) maybe one with a story instead of arcade?

Yeah awesomeblaze I'm sure you saw the comment and decided to post just 8 hours ago. No one cares, furthermore this game is great.

First off, I'd like to thank you for sending me a message asking me for a review. Now, you'll see I've given it 4/5, that would be because while it runs smoothly, I think there could still be more done to improve the experience. Overall, nice job.

I'm really glad I could play this! Probably my favorite pinball game! Could you by chance send a link of the mp3 or something? The music is fantastic.

As I read the "Don't play in Mozilla", I was terrified but pushed through anyways. It worked perfectly :D. Great game, love the smooth animation in shooting.

thinking-man responds:

Thanks!
Huh... I'd better change it then...

It's okay I guess. I'd like to see better animations and such. The sounds got really annoying (the music didn't help with that because it has some of the same sounds as shooting) , artwork wasn't great, and the list continues. Each foe levels but I'd like more depth. Yes I see the "Ludum Dare", but still it plays like someone who's very new to game development. You might want to take some time producing quality games before you rush one into submission.

Age 28, Male

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